1. Fixed Thunder explosion problem
2. Added the Core Ripper (High powered rocket tank), to take a place similar to Arm BLoD
3. Made Flak available for Anti-air Construction and moved air repair pads to Gunship Construction, moving SAMs to bomber construction
4. Fixed Bomber Constructions names/ descriptions
5. Gave gates firestandorders=1; (you can toggle fire at will/ return fire/ hold fire)
6. Decreased cost of Flak
7. Increased Flighttime for gate rocket (allows it to hit targets at max range)
8. Gave the arm shooter radar jamming
9. Added two new facs: Paralysis lab, and espionage lab
10. Moved Experimental factory so it cannot be built by L1 construction
11. Increased armor, power, and decreased reload time of Zeus
12. Decreased armor of Pyro 700 -> 660
13. Increased armor of Peewee 220 -> 250
14. Nerfed air cons a bit
15. Fixed missing/ corrupt unit pics and made upgrade unitpics correct
16. Samson/ slasher damage increased, cost increased
17. Added Jethro and Crasher upgrades
18. Increased the cost of Missile Upgrades
19. Decreased the energy cost of Invaders and Roaches by 30%
20. Reduced the range of mines (so they detonate when they will actually kill the unit)
21. Added the Wolf: Paralysis Sniper (in the paralysis lab)
22. Changed the Spider to a damage dealing weapon, taking the place as arms main T2 raider (counter: pyro) it also does paralysis
23. Reduced energy cost of all Hovercraft
24. Changed arm fake commander blast to a 360 degree spray weapon, that only explodes on enemy military units
25. Changed arm main weapon to a paralyzing weapon
26. Changed core gate tertiary weapon (secondary) to a damage dealing weapon
27. Increased footprint of raider to 3 x 3
28. Increased Armor boost when core commander has its charge to 5x armor
XX. More stuff that will be listed soon...